The establishment of digital humanities as a research field has shown that the use of computers as tools, but also the use of methods and techniques from computer science, can contribute enormously to research done in the humanities. Since quantum computers are expected to become generally available in the next few years, it is promising to use the advantages of this new technology for addressing existing as well as completely new questions in the Humanities. The use of quantum computers offers a great deal of potential: (i) they are much faster than classical computers in solving certain complex problems, (ii) solutions may be much more precise, (iii) they allow the solution of problem classes that can hardly been solved on classical computers, and (iv) their usage promises to be much cheaper than that of supercomputers. Parts of this potential are already used in different domains but are also particular promising for digital humanities research. To show how such "Quantum Humanities" can look like this project wants to provide a feasibility study and evaluation in one domain on basis of a first application use case from our Digital Humanities project MUSE, which deals with the communication of film costumes. In addition to the feasibility study, the first knowledge for further complex applications is to be built up.
- Barzen, Johanna; Leymann, Frank: Quantum humanities: a vision for quantum computing in digital humanities. In: SICS Software-Intensive Cyber-Physical Systems, Heidelberg: Springer Berlin Heidelberg, 2019.
- Barzen, Johanna; Leymann, Frank: Quantum Humanities: A First Use Case for Quantum-ML in Media Science. In: ISAAI’19 Proceedings — Artificial Intelligence, Digitale Welt. Vol. 4(1), 2020, S. 102-103.